A functional programming language.
Means that there is a fixed amount of memory allocated for the variable at the
start of the program or function. This memory will exist for the duration of
the program or function. It contrasts with dynamic.
This is one of the elements in a struct. A struct joins together several
variable types under one unit. The fields are the instances of the different
variable types. If there are several elements of the same data type, they are
still considered different fields.
An array consists of sequential locations to store a given data type. Each of
these given locations is called a cell.
Sharp Defined Constant
Sharp define (#define) is a preprocessor directive which tells the processor
to replace all instances in your program of one thing with another. For example
#define MAX 5 will replace every occurence of MAX with the number 5.
The process of turning the code that you write into object code, the
intermediate stage between the code you write and an executable program.
Taking an idea or design and making it actually happen in code.
The process by which a chunk of memory is given meaning in C. If a variable
is of a given type, say an int, then that chunk of memory is interpreted in
a given way to get an integer value.
A means of creating one container for several distinct chunks of memory,
possibly of different types. In this way, you can create one unit that holds
several pieces of data, called fields, which can all be accessed from this one
A means of storing the memory location (or address) of a variable. We call
something a pointer because having the address of another variable is the
equivalent of pointing to that other variable.
An array is a linear sequence of cells of the same data type. In other words
it is a large chunk of memory which is sectioned off such that each section
represents one instance of the given data type. You can then index into the
array to access any one of the cells.
A tool that you write which you can call from your code that will execute
a certain procedure, sometimes by taking input (the arguments) and sometimes
by returning a value, the output.
A set of functions that together allow one to make uses of a certain abstract
object, such as a tree, without knowing the details of the implementation.
A tree whose degree is two. In other words, the maximum number of children
a node can have is two.