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7 Ways Hiroshi Yamauchi Changed Nintendo

By Steven Romano Sep 24, 2013

6 of 8

The Super Famicom/Super Nintendo

Putting the adage “lightning doesn’t strike twice in the same place” in question, Yamauchi took Nintendo to even greater heights when the company released its successor to the Famicom/NES: The Super Famicom (or Super Nintendo in North America). Once again utilizing his discernment  and intuition, the Super Famicom surpassed all expectations, owing its achievement to superior graphics, sound, and room for enhancement. Also contributing to strong sales was the console’s library of must-have games, all thanks to the cordial relationships Yamauchi had Nintendo maintain with third-party game developers.

Tags: slideshows, nintendo, video games, donkey kong, hiroshi yamauchi

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About the Author
Steven Romano

Like Captain America, Steven Romano is just a boy from Brooklyn. When he isn't contributing to The MindHut and other geeky websites, Steven's hard at work writing his first novel and comic book scripts. Follow him on Twitter @Steven_Romano, and swing by his blog: stevenromano.tumblr.com

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