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7 Ways Hiroshi Yamauchi Changed Nintendo

By Steven Romano Sep 24, 2013

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Wikimedia Commons/Evan-Amos

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The Nintendo 64

The mid-‘90s were a turbulent time marked by a bitter feud between Sony and Nintendo, the former of which having been contracted by the latter years prior to develop a Super Famicom with CD-ROM functionality. Dropped in favor of Philips, Sony retaliated by releasing the PlayStation. Nintendo abdicated the industry thrown to its partner turned rival, but Yamauchi saw his company through the storm with the Nintendo 64. It played second fiddle to the PlayStation, yet the N64 had its own bag of innovative tricks, from the Rumble Pak to four-player capabilities. Not to mention a little game called The Legend of Zelda: Ocarina of Time...

Tags: slideshows, nintendo, video games, donkey kong, hiroshi yamauchi

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About the Author
Steven Romano

Like Captain America, Steven Romano is just a boy from Brooklyn. When he isn't contributing to The MindHut and other geeky websites, Steven's hard at work writing his first novel and comic book scripts. Follow him on Twitter @Steven_Romano, and swing by his blog: stevenromano.tumblr.com

Wanna contact a writer or editor? Email contribute@sparknotes.com.

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