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Home : Math & Science : Physics Study Guides : Kinematics : 1D Motion : One-dimensional Motion with Constant Acceleration
One-dimensional Motion with Constant Acceleration
In the previous section on position, velocity, and
acceleration we found
that motion with constant acceleration is given by position functions of
the form:
x(t) = at2 + v0t + x0where a is the acceleration (a constant), v0 is the velocity at time t = 0, and x0 is the position at time t = 0. The velocity and acceleration functions for such a position function are given by the equations
v(t) = at + v0 and a(t) = a.
We will now use these equations to solve some physics problems involving motion in one dimension with constant acceleration.
Free Fall
The first application we will discuss is that of objects in free fall. In
general, the acceleration of an object in the earth's gravitational field is not
constant. If the object is far away, it will experience a weaker gravitational
force than if it is close by. Near the surface of the earth, however, the
acceleration due to gravity is approximately constant--and is the same value
regardless of the mass of the object (i.e., in the absence of friction from wind
resistance, a feather and a grand piano fall at exactly the same rate). This is
why we can use our equations for constant acceleration to describe objects in
free fall near the earth's surface. The value of this acceleration is a = 9.8
m/s2. From now on, however, we will denote this value by g, where g is
understood to be the constant 9.8 m/s2. (Notice that this is not valid at
large distances from the surface of the earth: the moon, for instance, does
not accelerate towards us at 9.8 m/s2.)
The equations describing an object moving perpendicular to the surface of the
earth (i.e. up and down) are now easy to write. If we locate the origin of our
coordinates right at the earth's surface, and denote the positive direction as
that which points upwards, we find that:
x(t) = - gt2 + v0t + x0Notice the - sign that arises because the acceleration due to gravity points downwards, while the positive position-direction was chosen to be up.
How does this relate to an object in free fall? Well, if you stand at the top
of a tower with height h and let go of an object, the initial velocity of the
object is v0 = 0, while the initial position is x0 = h. Plugging these values
into the above equation we find that the motion of an object falling freely from
a height h is given by:
x(t) = - gt2 + h
If we want to know, for instance, how long it takes for the object to reach the ground, we simply set x(t) = 0 and solve for t. We find that at t = the object hits the ground (i.e. reaches the position
0).
Firing a Bullet Directly Upwards
The equation
x(t) = - gt2 + v0t + x0for an object moving up and down near the earth's surface can be used for more than just describing a falling object. We can also understand what happens to a bullet fired directly upwards from the surface of the earth at an initial speed v0. Since the initial position of the bullet is approximately x0 = 0, the equation for this motion is given by:
x(t) = - gt2 + v0t
How fast will the bullet be traveling when it comes back down and hits the earth? To answer this we must (i) solve for the time at which the bullet will hit the earth, and (ii) find the velocity function, so that we can evaluate it at that time. Setting x(t) = 0 again and solving for t we find that either t = 0 or t = 2v0/g. Well, t = 0 is just the time when the bullet left the ground, so the time at which it will come back, falling from above, must be t = 2v0/g. Using our knowledge from the previous section, v(t) = - gt + v0. If we plug in t = 2v0/g, we find that the velocity of the bullet as it comes back down and hits the ground is - g(2v0/g) + v0 = - v0. In other words, the bullet is traveling at the same speed it had when it was just fired, only in the opposite direction. |
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