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Create a Blueprint: Tackling the Introduction
We’ve already covered the initial stage of this step: determining the game
type by analyzing the action set forth in the introduction. Your next task is to
determine who or what that action is to be performed on. In other words, you need to
identify the “characters.”
Meet the Characters
Let’s take our example from the first paragraph of this chapter: “Three
rabbis, a priest, and an elephant walk into a bar . . .” It’s a good idea to
write the characters down, in shorthand form, somewhere on your page. No need
for formality; we’d simply label these characters as “R R R P E.”
You are NOT allowed to use scrap paper on any section
of the LSAT except for the Writing Sample. On that section, you’ll be
provided with scrap paper to plan out your written response. For Logic
Games, you must do ALL of your work in the test booklet itself.
Not all characters are created equal. There are generally two types:
In straightforward games, there’s nothing particularly fancy about the
characters, and you can simply abbreviate them on your page much as we did
above. But for more complicated games, the characters themselves are sometimes
broken up into different groups, in which case you need to keep track of who’s
who to start with, on top of everything else you’ll need to do
with them.
Sketch It Out
The final result of Step 1 is a sketch on the page that accurately and
efficiently represents the scenario and puts you in a position to manipulate
the information to come.
Shorthand is abbreviated writing you use to help
you manage the information provided. You can use shorthand to
Now let’s see what a blueprint would look like for the situations
described in the four game introductions discussed earlier:
Art Lectures: Ordering
This is clearly a standard Ordering game; for these games, it’s
best to create an initial list of time slots, with the characters off to
the side:
P Q R S T V W
It’s fairly easy to shorthand characters
already presented in abbreviated form, but don’t forget to do so
when the characters are represented by full names too.
Maggie’s Courses: Choosing
Here our characters are the seven courses. Don’t get distracted by
Maggie! She’s just there to add some flavor to the game, which works the
same whether she or a Martian or a hyena chooses the courses. Your
blueprint would therefore begin with getting the characters down on the
page and a reminder of how many letters you’re to select from this
roster. Three dashes illustrate this fine and at a glance remind us that
our job is to choose exactly three courses to fill in those dashes.
B C E F H L P
Economic Seminars: Placing
Here, the characters themselves are broken up into two groups
(vice presidents and middle managers), and your shorthand should reflect
this. When you add in the two groups into which you’ll be placing the
entities, free trade and venture capital, you’ll be all set to move on
to the rules. Here’s what a simple but effective blueprint for this game
might look like:
Birthday Party: Linking
Nothing fancy here, so just get the characters down on the page
and some shorthand for the grade information as well:
E F G H J K
3 nurs
2 1st
1 2nd
With this blueprint in place, you’ll be ready to move to the rules
to learn about how the kids will be matched to the food they eat.
You can also use a grid to keep track of the characters and their
characteristics. List the characters across the top, and create rows for
each characteristic you need to determine. Here’s how that might look in
the Birthday Party game:
Notice that we have a box for each characteristic of each
character. To remind us how many students are in each grade, we listed
the breakdown in the left column.
Naturally, you’ll get more practice blueprinting the four
full-length games we provide later in the chapter, and those in the
practice test at the end of the book. For now, let’s move on to the next
step of the Essential Strategy.
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