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Behavioral Ecology
Food: Optimal Foraging Models
Theories of optimality involve a mathematical model of cost and benefit
analysis that can give quantitative predictions about an animal's behavior.
These hypotheses can be tested experimentally or through comparative
phylogeny. By no means are these models fully accurate;
each comes with certain assumptions and variations that are not included in
these simple models. But we can often use the models to predict behavior to a
reasonably certain degree.
To some degree, animals display the ability to modify their behavior so that
they receive an optimal balance of benefits and costs. Costs can include
danger, loss of valuable time, and wasted energy. Benefits are usually counted
in terms of net energy intake (consumed calories) per unit time or number of
offspring produced. In this section, we will focus on optimal foraging methods
to achieve the highest net energy intake. We will discuss reproductive fitness
and the production of offspring in the next
section.
Contingency Theory
Contingency Theory, also called the prey choice model, predicts what an
animal will do when it encounters a particular food. Should the animal eat what
he has, or search for a more profitable food item? We do not often imagine
animals refusing to eat the food in front of them to search for other items, but
this does occur. Shorecrabs, for instance, eat muscles that become increasingly
difficult to crack open as their size increases. Crabs will pass up large
muscles, which would take too much time and energy to crack, to search for
smaller muscles. This way, the crab can spend less time and energy handling
their food, and, even though they pass up the massive meals, will increase their
net food intake.
Models similar to that just described for the Shorecrab can include several food
choices, though the math involved can quickly complicated; we will focus on the
simpler version with two food types.
PARARAPH
For the purpose of the model, we will define the following terms:
- energy (E) is the net number of calories obtained by consuming the
food item.
-
Handling time (h) is the amount of time required to handle the food
between the time it is encountered to the time it is consumed. Handling time
can include cracking a shell, digging it out of the ground, or manipulating the
item.
-
Search time (s) is the mean expected time between encounters of items
of the same food type. Search time depends on the abundance of the item and the
ease of locating it.
-
total time foraging (T) is the sum of searching and handling times.
The model we are building is concerned with profitability, the energy gained
divided by the time spent handling it (E/h) for a single food source, and the
maximum energy gained per total time foraging (E/T) when there are multiple food
sources.
Using the Model
Food choice 1 is scarce, but is highly profitable, meaning it will yield a high
amount of energy with a low handling time. E/h for food 1 is therefore quite
high. However, because we are trying to maximize both E/h and E/t, we must also
take into account the time it takes to find the very scarce food choice 1.
Food choice 2 is abundant, but less profitable than food 1. E/h for food source
2 is not very high, but it takes much less effort and time for the animal to
find food choice 2.
The model assumes the animal is holding food 2, meaning that there is no search
time involved for food choice 2 since the animal has already found it. The
animal stands over the food and must debate whether to eat it: is the immediate
consumption of food choice 2 a better action than moving on and looking for some
of that fine food choice 1? We can put this debate into mathematical terms:
If E2/h2 > E1/(s1 + h1) then the animal should eat food 2.
If the profitability of food choice 2 is greater than the energy of food choice
1 divided by the sum of the search and handling time of food source 1, then
eating food 2 is the better move. If the energy per time gained by going in
search of food source 1 is higher, then the animal should pass by food choice 2
and keep searching for food type 1.
Think about the problem posed if the animal was standing above food choice 1
rather than food choice 2. Because food type 1 is more profitable, the animal
should always eat it if it comes upon it. Therefore, for the model's purposes,
We only consider food type 2 because type 1 is hard to come by.
From the model for contingency theory, we can see that inclusion of a food type
in an animal's diet is dependent only on the abundance of better food choices,
and is independent of that food type's own abundance. The model predicts that
when all food types are abundant, diets are restricted to fewer types, because
the animal can afford to be choosier. With this model, we can often predict an
animal's optimal diet. However, the animal itself will not always be able to
predict his own ideal diet because the model assumes the animal has perfect
knowledge of available resources. In order to know the benefits of two food
types, the animal must consume both and observe the relative abundance of both
types. And so, what we see in nature does not follow the model exactly, but it
does come close.
Marginal Value Theory
Marginal value theory, also called patch choice theory, is a form of the
economic law of diminishing returns. An
animal feeding at a food patch must decide when to leave the patch in search of
another. The more of the patch the animal consumes, the lower the rate of
return will be for the remainder of the patch because the food supply is running
out. Using calculus, we can determine the optimal time for the animal to leave
the patch and search for a new one. When the profitability of the patch
lowers enough to equal the profitability of an average patch, including the time
it will take to search or travel to the new patch, the animal should leave.
Mathematically, the optimal time to leave is: dE(h)/dh = E(h)/(s+h). You should
be aware this formula exists, but need not know how to use it. There is a
simpler, graphical method for determining the optimal time to spend at any one
patch.
Figure 1.1: Diminishing rates of return at a food patch
As we can see in the , the rate of calorie
consumption decreases as the animal spends more time at one patch (the slope of
the graph decreases). The total calories continues to increase, but the animal
would benefit more by finding a fresh patch from which the rate of consumption
would be higher.
The easier to use graphical method is illustrated in .
If we know how long it will take on average to find a new patch, we draw a line
from that search time so that it is tangent to the curve. The point at which
our line touches the curve is the optimal time to spend at the patch. After
this time, the animal should leave.
Figure 1.2: The optimal time to spend at a patch
The marginal value theory predicts that animals will remain in one patch longer
when patches are scarce or far apart. Like the contingency model, the patch
choice model is not perfect; it merely serves to approximate the amount of time
an animal will spend in any one patch.
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