|
|
Spirited Away Hayao Miyazaki
Themes, Motifs, and Symbols
Themes
Themes are the fundamental and often universal ideas
explored in a literary work.
The Power of Words and Names
Words play a role in both Chihiro’s initial enslavement
at the bathhouse and her eventual escape from her contract. Haku
and Yubaba understand the power of words from the beginning, and
Haku repeatedly warns Chihiro not to allow Yubaba to distract her
from her goal of requesting a job. If Chihiro begins to talk about
other subjects, Yubaba can take control of her, and Chihiro will
have no further recourse. Chihiro has to choose her words carefully
and say only what is important for her to get what she wants from
Yubaba. Ultimately, this advice saves Haku as well: Yubaba tries
to distract Chihiro from her job request by tricking her into revealing
who helped her. Lin’s and Kamaji’s lives would have been in danger
too if Chihiro had said the wrong thing or said too much.
Names are equally important in the characters’ quest for
freedom. After Yubaba steals part of Chihiro’s name, Haku warns
Sen not to forget her former name or she will be trapped in the
spirit world forever. Sen must remember the qualities that make
her who she is and remain true to them, even though her name, the
one word that defines her, has changed. Sen succeeds in keeping
her identity and also helps Haku regain his, ultimately freeing
them both. Haku is living proof of the dangers inherent in forgetting
one’s true identity. Names are of fundamental importance in the
spirit world, and those in power keep their control by stealing
and changing names. Only those characters with the inner strength
to hold onto their names and identities can free themselves.
The Blurred Line Between Good and Evil
In Spirited Away, every character is
a mix of good and bad qualities and actions. Even those who seem
good at first, such as Haku and No-Face, have their share of evil
qualities. By the same token, those who seem bad in the beginning,
such as Zeniba, Kamaji, and Lin, become instrumental in Chihiro’s
escape. Chihiro herself is extremely unpleasant at first, and she
reveals her better nature only after she becomes Sen. Spirited
Away’s blurred line between good and evil is a much more
accurate reflection of the real world outside the film. In the end,
evil is not vanquished but pushed aside as characters make choices
that weaken bad influences. These choices have a ripple effect:
Sen’s acts of goodness bring out the latent good in those she encounters.
The only character who seems to remain unchanged by Sen’s example
is Yubaba, but even Yubaba has qualities, such as her love for Boh,
that keep her from being an absolute villain. This theme is unusual
for an animated film, as most films in the genre clearly divide
good and evil.
The Shock of Entering Adulthood and the World of
Work
Entering the adult world is a substantial and shocking
transition for some of the characters in Spirited Away.
Idleness is a luxury of childhood—Chihiro lies in the backseat while
her parents drive, and Boh lolls among soft pillows while his mother
goes about her daily business. Neither Chihiro nor Boh is capable
of doing anything independently, nor does either know how to effectively
ask for what they want. Whining and complaining are the methods
they know best, but, for Chihiro at least, these have no place in
the spirit world. When Chihiro becomes Sen and starts her job at
the bathhouse, she works idly and ineffectively. Lin correctly suspects
that Sen has never worked a day in her life. Sen gradually learns
to keep up: she works diligently and even undertakes the monumental
task of washing the stink spirit until it’s true river spirit form
emerges. Though hard work is not the only element of the spirit
world that transforms Sen into a stronger, more capable person,
it certainly helps her learn to deal with problems maturely. The
shock of entering the working world is a theme rarely dealt with
at this age level, which gives Spirited Away one
more mark of distinction.
Motifs
Motifs are recurring structures, contrasts, or literary
devices that can help to develop and inform the text’s major themes.
Greed
Both humans and spirits are greedy in Spirited
Away, and their greed is always destructive. At the beginning
of the film, Chihiro is greedy for her parents’ attention. She whines
and complains, and covets the familiarity of her own town and home.
Chihiro’s parents’ greed leads them to eat the food that turns them
into pigs. The bathhouse workers’ greed blinds them not only to
the goodness in their midst, in the form of Chihiro, but also to
present dangers, such as No-Face. Even Haku is greedy for power
to match Yubaba’s. Human greed is the reason that Haku can’t go
home—humans filled in his river to build apartments. Yubaba is the
greediest of all. Her greed leads her to serve those who ultimately
cause destruction, such as when No-Face rampages throught he bathhouse.
She’s so preoccupied with gold she initially overlooks the kidnapping
of baby Boh, ostensibly her most precious possession. In every case,
greed makes characters oblivious to what is truly important, preventing
them from reaching their full potential as people and spirits.
Food
Food has enormous power in Spirited Away,
and it can be a force of either good or evil. At the beginning of
the movie, food sets Chihiro’s entire adventure in motion. When
Chihiro’s mother and father gorge themselves on the food they find
in the abandoned amusement park, they turn into pigs, and Chihiro
must save them. In the spirit world, gluttonous No-Face can’t fill
himself up no matter how much he eats. Food and greed are always
a bad combination, but food is also a source of comfort and community.
For example, Haku urges Chihiro to eat food from the spirit world
so she doesn’t disappear, and he gives her food he’s put a spell
on to restore her strength. Later, as Sen, Chihiro feeds both Haku
and No-Face a magic cake to cure them of illnesses brought on by
what they have consumed. No-Face knows well the comfort food can
offer, and he uses it as a substitute for companionship.
Environmentalism
Spirited Away examines the consequences
of actions that alter the natural world in destructive ways. Haku
and the ancient river spirit represent these consequences most dramatically.
Haku lost his home because his river was paved over to build an
apartment complex, and the ancient river spirit at first seems to
be a stink spirit because it’s so polluted. The abandoned amusement
park at the beginning of the movie is linked to the issue of land
management. Chihiro’s father notes that many theme parks were built
in Japan during the boom times, and they were abandoned when the
economy tanked. As a result, unsightly, false landscapes dot the
countryside. Self-pollution, a more personal aspect of environmentalism, occurs
through No-Face’s and Chihiro’s parents’ over-consumption of food.
Haku, too, is polluted by Yubaba’s slug. Environmentalism is a familiar
motif in Miyazaki’s films, and critiquing the consequences of development
and pollution through animated characters sheds new and unusual
light on these issues.
Rules
Rules give structure to the spirit world, and all who
live there are bound to them. Chihiro knows that rules permeate
the spirit world from the very beginning of her residence there.
When Haku leads Chihiro across the bridge to the bathhouse, he warns
her not to breathe or she’ll be spotted. As Sen, Chihiro has to
carefully watch what she says and what she eats. If she doesn’t,
she risks putting herself or others in danger. Even the most powerful
spirits, Yubaba and Zeniba, must follow rules. Despite her fondness
for Sen, Zeniba can’t help her in the end because doing so would
be against the rules. Even though Haku has returned Boh to Yubaba,
Yubaba can’t allow Sen to go without one final test because Haku
has agreed to that condition. A sense of helplessness almost always
accompanies the characters’ inability to bend the rules, but no
one attempts to cast them aside. The final rule Chihiro must follow
again comes from Haku: He tells Chihiro not to look back. She knows
by now that she must adhere to the rule, and she does as he says
despite.
Symbols
Symbols are objects, characters, figures, or colors
used to represent abstract ideas or concepts.
Water
Just as food plays contradictory roles in Spirited
Away, water represents entrapment and freedom, life and
death. When Chihiro tries to escape the abandoned theme park, she
discovers that the previously dry ground is now a huge body of water
she can’t cross. In order to survive in the spirit world, Sen works
at the bathhouse, which depends on water for its livelihood. In
the course of Sen’s work, she rescues a polluted river spirit by
pouring liberal amounts of water over him. Sen nearly drowns in
the process, but the spirit places her in a protective bubble that
keeps her from harm, and this and other acts of kindness play a
role in her liberation. Later, Sen releases Haku from his imprisonment
when she realizes he is really a river spirit. Her assistance is
a kind of repayment, as years before Haku saved Chihiro from drowning
after she fell into a river.
Flight
Flight usually has ominous purposes in Spirited
Away. Yubaba turns into a bird to keep a close watch on
her dominion, and when she flies, she resembles a military plane.
Haku flies primarily to carry out secret missions for Yubaba. On
one of these missions he is attacked by Zeniba’s paper birds, which
bring him down and nearly kill him. Only one flight promises liberation
and hope: when Haku transports Sen from Zeniba’s house to the bathhouse
so she can identify her parents and return home, Sen remembers Haku’s
true name, which restores his identity and frees him.
Gold
Most of the characters in Spirited Away obssess
greedily about gold, and it almost always brings misery. No-Face
can make gold out of thin air, but those who take the gold find
that it brings them no happiness. Yubaba is so enamored with her
gold that she thinks of it first, even before her baby Boh, when
Haku warns her that something precious has been taken from her.
The gold eventually disappears, rendering the pursuit of it pointless,
even for Yubaba. Though not all of the characters are evil, how
they respond to gold in some cases determines their fate. For example,
Sen, who turns down the gold, ends up with a much richer life than
those who accepted it.
  Help |
Feedback |
Make a request |
Report an error |
Send to a friend
|
|