Context
Plot Overview
Character List
Analysis of Major Characters
Themes, Motifs & Symbols
Prologue
Book I, Chapter 1
Book I, Chapter 2
Book I, Chapter 2 (continued)
Book I, Chapters 3–4
Book I, Chapters 5–6
Book I, Chapter 7
Book I, Chapter 8
Book I, Chapters 9–10
Book I, Chapter 11
Book I, Chapter 12
Book II, Chapter 1
Book II, Chapter 2
Book II, Chapter 3
Book II, Chapter 4
Book II, Chapters 5–6
Book II, Chapter 7
Book II, Chapter 8
Book II, Chapter 9
Book II, Chapter 10
Important Quotations Explained
Key Facts
Study Questions & Essay Topics
Quiz
Suggestions for Further Reading
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The Fellowship of the Rings J. R. R. Tolkien
Book II, Chapter 4
Summary A Journey in the Dark
Gandalf feels that the group's only remaining option is
a path beneath the mountains, through the Mines of Moria. Many in
the group tremble at the mention of Moria, which is widely reputed
to be an evil place. Only Gimli is eager, as Moria was once one
of the greatest places in the realm of the Dwarves, and he is eager
to enter Moria to look for any sign of the Dwarf-king Balin. Aragorn
makes a mysterious comment, saying that Gandalf in particular should beware
of Moria. The rest of the Company is forced to agree with Gandalf's
decision to enter Moria, however, when they hear the howling of
wolves nearby and realize they must move on quickly. Indeed, that
very night they barely stave off an assault by the wolves. Everyone
in the group fights valiantly: Legolas with his bow, Gimli with
his axe, Aragorn and Boromir with their swords, Gandalf with a spell
that sets the circle of trees around them on fire.
In the morning, the Company proceeds to the western Door
of Moria, which is near a dark lake by the side of the mountain.
At this point, they decide, much to Sam's chagrin, that they must
let Bill the pony go. The Door is sealed with ancient magic, and
it takes Gandalf some time and a great deal of thought to figure
out the passwordwhich, as it turns out, is actually written in
a deceptively simple riddle on the Door itself. Just as the Company
is about to pass through the Door, it is attacked by a tentacled
creature from the lake that tries to drag Frodo into the water.
The Company rushes through the entrance. The creature slams the
Door behind them and piles on boulders and uprooted trees. The group
is now committed to the journey through Moria.
Once inside the Mines, the Fellowship is glad to have
Gandalf's guidance, as the caves are vast and intricate. Since the
wizard has been through Moria before, he leads the way, lighting
the passages ahead with his glowing staff. They walk for miles,
through twisting passages and over great, gaping pits. Frodo thinks
he hears a strange pattering sound behind them, like quiet footsteps.
After several hours of walking, the Company comes to a
fork in the path that stumps Gandalf. They decide to stop for the
night while the wizard mulls the problem over. They spend the night
in a room off to one side of the path. Pippin raises Gandalf's ire
by carelessly tossing a pebble down a seemingly bottomless well
in the room; the noise of the pebble falling appears to awaken something far
below. Later that night, Gandalf relieves Pippin of his watch, as the
wizard cannot sleep for all of his worrying over which path to take.
Gandalf decides that he needs a smoke to soothe his nerves, so he
lights a pipe.
The next morning, Gandalf chooses a path. When the group finds
itself in an enormous, splendid underground hall with great pillars
and shining walls, the wizard says he has chosen correctly. The
group stops, and Gimli and Gandalf tell of the history of Moria. The
Dwarves mined the caves for mithril, a metal of
almost magical beauty and strength. Gandalf mentions that the dwarf
Thorin once gave Bilbo a shirt of mail made of mithrila
gift worth more than all the Shire put together. Frodo realizes
that this shirt is the gift Bilbo gave him earlier in Rivendell.
That night, Frodo thinks he sees two luminous eyes off in the distance,
but he cannot be sure.
The next morning dawns, and some light shines into the
hall from windows built into the side of the mountain. Gandalf believes he
knows the correct path, but he decides he wants to take a look around
first. The group comes upon a large, square chamber, dimly lit by
the sun through huge shafts in the mountain above. In the middle
of the room is a block of stone, inscribed with runesit is the tombstone
of Balin, the Dwarf-king. Gimli casts his hood over his face in
mourning.
Analysis
Aside from Frodo, the character whom we get to know the
best during this chapter is Gandalf. The Mines of Moria test the
wizard from the start and, as we see in the upcoming chapters, continue
to test him until the end. In his deep thought and even frustration,
he tries mightily to keep the Fellowship on the right track through
Moria. Both at the gate and then at the confusing fork in the path,
we see Gandalf stymied by problems that must be solved not with
powerful spells but simply with riddles and a good memory. One of
the most memorable and human moments in the novel is when Gandalf, wondering
why he is so jumpy, realizes he simply needs a smoke. It is this
mix of timeless wisdom and short-temperedness, great power and wry
humor, that makes Gandalf one of the most enduring characters in The
Lord of the Rings.
The first stage of the Ring's journey from Rivendell to
Mordor provides several new examples of nature at its cruelest.
Like Old Man Willow, Caradhras is powerful and malevolent for no
apparent reason. When the Fellowship is not dodging falling boulders
and slogging through heavy snow, it must hide from spying birds
and fend off fearsome wolves. Tolkien's nature is not the sort of
Darwinian world in which every animal is out for itself, but is
rather a magical place in which every bird, tree, and mountain is
aligned either with the side of good or with the side of evil. Again,
as we see in the episode in the Old Forest earlier in the novel,
-Tolkien draws a clear distinction between domesticated nature,
which results in pleasant settings such as the Shire, and wild,
untamed nature, which can be either good or evil, but always unpredictable
and therefore dangerous.
Tolkien also uses this section to better acquaint us with
the Dwarves, about whom we have heard little in the novel before
this point. The history of the Dwarves is long and dramatic, and
as a race they are not only the traditional rivals of the Elves,
but their opposites in many ways. The Elves are tall, slender, and
fair; the Dwarves short, stout, and dark. The Elves make their home
in the light, among the trees; the Dwarves live largely in the dark,
mining deep within the earth. Perhaps most important, the Elves
live in harmony with the natural world, whereas the Dwarves mine
the earth for its riches. It is this mining that has perhaps led
to the Dwarves' doom, at least that of the Dwarves of Moria. Their
skill at building and forging is great, but we learn that they also
have been greedy, and their greed has had high costs for them. Not
only have the Dwarves been driven from Moria in the first place,
but furthermore, the Dwarf-king Balin, who insisted on returning
to reclaim the Dwarves' glorious realm of old, has met with an untimely
end. This history of the Dwarves, especially their great desire
for mithril, which leads them to dig too deep and
wake something evil in the earth, is a manifestation of one of Tolkien's
central concerns in the novel: desires that are not in themselves
evil can nonetheless lead to evil ends.
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