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Moby-Dick Herman Melville
Chapters 48–54
Chapter 48: The First Lowering
As the crew launches the harpoon boats for the first time
this voyage, Ahab's secret crew emerges from the hold and boards
the captain's harpoon boat. Fedallah, their leader, is a dark, sinister
figure with a Chinese jacket and a turban made from coiling his
own hair around his head. With him are several more tiger-yellow
. . . natives of the Manillas (the Philippines) who have been hiding
in the hold of the Pequod. Ishmael recalls the
shadowy figures that he saw boarding the ship in Nantucket, the
strange noises that have been heard coming from the hold, and Ahab's
frequent visits down there: all these phenomena are explained by
the presence of Fedallah and his men. The harpoon boat crews stare
at their newly discovered shipmates, but Flask tells them to continue
doing their jobsto concentrate on hunting the whale. The Pequod's
first lowering after a pod of whales is unsuccessful. Flask must
stand on his harpooner Daggoo's shoulders because he is too short
to see otherwise. Queequeg manages to land a harpoon in a whale,
but the animal overturns the boat. The men in Queequeg's boat are
nearly crushed by the ship as it passes looking for them, since
a squall has cast mist over everything. Finally, however, they are
pulled aboard.
Chapter 49: The Hyena
Ishmael laughs at the absurdity of the situation in which
he finds himself: he has never been on a whaling voyage before,
and he is surprised at the danger that attends even an ordinary
whale hunt. The Pequod's mates tell him that they
have hunted whales in much more dangerous conditions than those
that Ishmael has just witnessed. Ishmael decides to rewrite his
will and asks Queequeg to help him do so. He feels better afterward,
and comes to a morbid understanding of himself as a man already
dead: any additional time that he survives at sea will be a bonus.
Chapter 50: Ahab's Boat and Crew · Fedallah
Ahab's decision to have his own harpoon boat and crew,
says Ishmael, is not a typical practice in the whaling industry.
Captains do not frequently risk themselves in pursuit of whales,
and Ahab's injury makes it even more surprising that he would personally
command a harpoon boat. Clearly the Pequod's owners
would not approve, which accounts for Ahab's secrecy about Fedallah
and his plans. However strange, in a whaler, wonders soon wane
because there are so many unconventional sights on such a voyage.
Even though whalemen are not easily awestruck, they find Ahab's
crew bizarre, and [t]hat hair-turbaned Fedallah remained a muffled mystery
to the last. Ishmael hints that there is something demoniacal about
the man.
Chapter 51: The Spirit-Spout
Looking down from the masthead one night, Fedallah thinks
that he sees a whale spouting. The ship then tries to follow it
but the whale is not seen again. Mysteriously, a similar spout is
seen regularly each night from then on. Ishmael calls it a spirit-spout
because it seems to be a phantom leading them on. Some think it
might be Moby Dick leading the ship on toward its destruction. The Pequod sails around
the Cape of Good Hope at the southern tip of Africa, a particularly
treacherous passage. Through it all, Ahab commands the deck robustly
and, even when he is down in the cabin, keeps his eye on the cabin
compass that tells him where the ship is going. Between the phantom
spout and the dangerous passage, the men resign themselves to being
practical fatalists.
Chapter 52: The Albatross
The men soon see a ship called the Goney, or Albatross, a
vessel with a spectral appearance that has been at sea for four
years. Ahab asks this ship's crew, as the two ships pass by, if
they have seen Moby Dick. The other captain tries to respond,
but a gust of wind blows the speaking trumpet from his mouth. The
two ships' wakes cross as they continue on, and the schools of fish
that have been following the Pequod turn to follow
the Albatross, which saddens Ahab. The Pequod continues
its way around the world, and Ishmael ruminates that this grand-sounding
mission really amounts to going in circles.
Chapter 53: The Gam
Ishmael then explains why the Pequod and
the Albatross did not have a gam. Ishmael defines
a gam as [a] social meeting of two (or more) Whale-ships,
generally on a cruising-ground; when, after exchanging hails, they
exchange visits by boats' crews: the two captains remaining, for
the time, on board of one ship, and the two chief mates on the other. Ships
typically exchange letters, reading material, and news of their
relative successes. Ahab, however, desires gams only with ships
whose captains have information about Moby Dick.
Chapter 54: The Town-Ho's Story (As told at
the Golden Inn.)
Ishmael narrates a story about another ship, the Town-Ho, that
was originally told to Tashtego during a gam between the Town-Ho and the Pequod. Ishmael
announces at the beginning of the chapter that he gives the reader
the version that he once told to some Spanish friends in Lima. The
basic story concerns Radney, a mate from Martha's Vineyard, and
Steelkilt, a sailor from Buffalo, who have a conflict on board the Town-Ho, a
sperm whaler from Nantucket. Steelkilt rebels against Radney's authority,
assaults him after being provoked, and starts a mutiny. The mutineers
are captured, flogged, and released, but Steelkilt wants revenge
against Radney, who flogged him when the captain would not. The Town-Ho encounters Moby
Dick before Steelkilt can murder Radney, though, and, in the process
of trying to harpoon the whale, Radney falls out of the boat. Moby
Dick snatches him in his jaws. Ishmael's Peruvian listeners have
a hard time believing the story, but he swears on a Bible that he is
telling the truth and claims to have met and spoken with Steelkilt.
Analysis: Chapters 48–54
The appearance of Fedallah and his men changes the dynamic aboard
the Pequod. Fedallah is an anomaly even in the
culturally diverse whaling industry, and Ishmael describes him as
a muffled mystery to the last. Early in the novel, when Ishmael
witnesses Fedallah and the others slipping aboard the ship, and
Elijah ominously alludes to them, it seems as if the Pequod has
been boarded by ghosts or devils. Now Ishmael realizes that they
are quite real, although they remain mysterious because of their
aloofness and their connection to Ahab. Throughout the narrative,
the reader finds it difficult to extricate the real from the supernatural,
in part because Ahab exploits mystery and superstition for his own
ends.
The concept of fate, in particular, serves Ahab's purposes,
as he manipulates the crew into accepting that the hunt for the
White Whale is their destiny. Fatalism, the belief in the inevitability
of fate, is a perverse comfort to the sailors, enabling them to
set aside their fears during times of danger since they believe
that what will happen to them has already been determined by an
external force. However, this supposed comfort doesn't stop the
crew from looking for signs of their fate. The phantom spout, the
fish that turn away from the Pequod to follow the Albatross, and
the death of Radney in The Town-Ho's Story all foreshadow a catastrophic
end to the Pequod's quest. For Ishmael, acknowledging
these signs and coming to terms with the extraordinary dangers of
whaling brings a sense of relief. His belief in a predetermined
fate lets him appreciate the present, and he comes to consider each
new day as a gift.
Ahab, unlike his crew, views fate not as an externally
determined destiny but as a way to justify his own perverse actions.
He uses the idea of fate to motivate his crew and actively tries
to determine his own fate. Moby Dick will not find Ahab; rather,
Ahab must seek Moby Dick out. For Ahab, fate is a fiction that allows
him to pursue his vengeance: most of what he calls fate is the result
of deliberately planned action.
The two gams in this section of the book are the first
in a series of inset stories that come out of encounters with other
ships. The gams highlight Ahab's unhealthy obsession by reminding
the reader that men other than Ahab have encountered Moby Dick without reacting
so irrationally to the experience. Gams are part of the normal social
order of the seafaring world, and Ahab's unwillingness to participate
in them unless he can use them to glean information relevant to
his quest accentuates his eccentricity. The narrative uses gams
to build a more complete picture of the maritime community: stories
are traded, legends grow, and the social codes of the sailors are
put on display.
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