Alice -
The
seven-and-a-half-year-old protagonist of the story. Alice’s dream
leads to her adventures in Looking-Glass World. Alice has set perceptions
of the world and becomes frustrated when Looking-Glass World challenges
those perceptions. Alice has good intentions, but has trouble befriending
any of the creatures that populate Looking-Glass World.
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in-depth analysis of Alice.
Red Queen -
A
domineering, officious woman who brings Alice into the chess game.
The Red Queen is civil but unpleasant, hounding Alice about her
lack of etiquette and general knowledge.
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in-depth analysis of Red Queen.
White Queen -
An
untidy, disorderly mess of a woman. The White Queen explains the
properties of Looking-Glass World, including the reversal of time
and the need to believe in the impossible.
Red King -
The
sleeping King. Tweedledum and Tweedledee tell Alice that she is
not real and exists only as part of the Red King’s dream.
White King -
The
White King sends his horses and men after Humpty Dumpty after his
fall. The White King takes words literally. He is completely helpless
and is terrified of the Lion and the Unicorn.
White Knight -
A
kind and noble companion who rescues Alice from the Red Knight and
leads her to the final square. The White Knight is old with shaggy
hair, pale blue eyes, and a gentle face. He is an eccentric who
has invented many bizarre contraptions.
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in-depth analysis of White Knight.
Humpty Dumpty -
A
contemptuous, egg-like man based on the nursery rhyme character.
Humpty Dumpty sits on a wall and treats Alice rudely. He explains
the meaning of “Jabberwocky” to Alice but changes the meanings of words.
Tweedledum and Tweedledee -
A pair of identical little fat men dressed as schoolboys.
Tweedledum and Tweedledee get along well and finish each other’s
thoughts, but wind up fighting each other over a broken rattle.
Unicorn -
A
mythical beast that resembles a horse with a long horn. The Unicorn
battles the Lion. The Unicorn believes Alice to be a monster and
tells Alice that he will believe in her if she agrees to believe
in him.
The Lion -
The
Lion does battle with the Unicorn in the town. The Lion’s actions
imitate Alice’s nursery rhyme about the Lion and the Unicorn.
Haigha and Hatta -
The White King’s messengers. Haigha is the March
Hare and Hatta is the Mad Hatter from
Alice’s Adventures
in Wonderland. Their madness is under control in this story.
The Sheep -
An
old shopkeeper. The Sheep is cranky and rude to Alice. The White
Queen transforms into the Sheep.
The Gnat -
Alice’s
companion on the train and in the wood. The Gnat grows from normal
insect size to become as large as a chicken. He points out potential
puns and wordplay to Alice and always seems to be sad.
The Fawn -
Alice’s
companion through her travels through the wood, where she forgets
the names of things. The Fawn is beautiful but runs away when it
realizes that Alice is a human and might pose a threat.
The Red Knight -
A
knight who attempts to capture Alice. The Red Knight is captured
by the White Knight.
The Tiger-lily -
A
talking flower. The Tiger-lily speaks civilly to Alice and has some
authority over the other flowers.
The Rose -
A
talking flower that speaks rudely to Alice.
The Violet -
A
talking flower that also speaks rudely to Alice.
The Daisies -
Talking
flowers. The Daisies are extremely chatty and only quiet down when
Alice threatens to pick them.
Lily -
The
White Queen’s daughter. Alice takes Lily’s place as the White Pawn
in the chess game.
The Goat -
A
passenger on the train with Alice.
The man in white paper -
A passenger on the train with Alice.
Frog -
The
old footman at Alice’s castle.