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Home : Math & Science : Physics Study Guides : Kinematics : 1D Motion : Position, Velocity, and Acceleration in One Dimension
Position, Velocity, and Acceleration in One Dimension
We have already discussed examples of position functions in the previous
section. We now turn our attention to velocity and acceleration
functions in order to understand the role that these quantities play in
describing the motion of objects. We will find that position, velocity, and
acceleration are all tightly interconnected notions.
Velocity in One Dimension
In one dimension, velocity is almost exactly the same as what we normally
call speed. The speed of an object (relative to some fixed
reference frame) is a measure of "how fast" the object is going--and
coincides precisely with the idea of speed that we normally use in reference to
a moving vehicle. Velocity in one-dimension takes into account one additional
piece of information that speed, however, does not: the direction of the
moving object. Once a coordinate axis has been chosen for a particular problem,
the velocity v of an object moving at a speed s will either be v = s,
if the object is moving in the positive direction, or v = - s, if the object is
moving in the opposite (negative) direction.
More explicitly, the velocity of an object is its change in position per
unit time, and is hence usually given in units such as m/s (meters per
second) or km/hr (kilometers per hour). The velocity function, v(t), of an
object will give the object's velocity at each instant in time--just as the
speedometer of a car allows the driver to see how fast he is going. The value
of the function v at a particular time t0 is also known as the
instantaneous velocity of the object at time t = t0, although the word
"instantaneous" here is a bit redundant and is usually used only to emphasize
the distinction between the velocity of an object at a particular instant
and its "average velocity" over a longer time interval. (Those familiar with
elementary calculus will recognize the velocity function as the time
derivative of the position function.)
Average Velocity and Instantaneous Velocity
Now that we have a better grasp of what velocity is, we can more precisely
define its relationship to position.
Average Velocity
We begin by writing down the formula for average velocity. The average
velocity of an object with position function x(t) over the time interval
(t0, t1) is given by:
vavg = ![]() In other words, the average velocity is the total displacement divided by the total time. Notice that if a car leaves its garage in the morning, drives all around town throughout the day, and ends up right back in the same garage at night, its displacement is 0, meaning its average velocity for the whole day is also 0.
Instantaneous Velocity
As the time intervals get smaller and smaller in the equation for average
velocity, we approach the instantaneous velocity of an object. The formula we
arrive at for the velocity of an object with position function x(t) at a
particular instant of time t is thus:
v(t) = ![]() ![]() This is, in fact, the formula for the velocity function in terms of the position function! (In the language of calculus, this is also known as the formula for the derivative of x with respect to t.) Unfortunately, it is not feasible, in general, to compute this limit for every single value of t. However, the position functions we will be dealing with in this SparkNote (and those you will likely have to deal with in class) have exceptionally simple forms, and hence it is possible for us to write down their corresponding velocity functions in terms of a single rule valid for all time. In order to do this, we will borrow some results from elementary calculus. These results will also prove useful in our discussion of acceleration.
Some Useful Results from Elementary Calculus
Loosely speaking, the time derivative of a function f (t) is a new function
f'(t) that keeps track of the rate of change of f in time. Just as in our
formula for velocity, we have, in general:
f'(t) = ![]() ![]() Notice that this means we can write: v(t) = x'(t). Similarly, we can also take the derivative of the derivative of a function, which yields what is called the second derivative of the original function:
f''(t) = ![]() ![]() We will see later that this enables us to write: a(t) = x''(t), since the acceleration a of an object is equal to the time-derivative of its velocity, i.e. a(t) = v'(t).
It can be shown, from the above definition for the derivative, that derivatives
satisfy certain properties:
Velocities Corresponding to Sample Position Functions
Since we know that v(t) = x'(t), we can now use our new knowledge of derivatives
to compute the velocities for some basic position functions:
Acceleration in One Dimension
Just as velocity is given by the change in position per unit time,
acceleration is defined as the change in velocity per unit time, and is
hence usually given in units such as m/s2 (meters per second2; do not be
bothered by what a second2 is, since these units are to be interpreted as
(m/s)/s--i.e. units of velocity per second.) From our past experience with the
velocity function, we can now immediately write by analogy: a(t) = v'(t), where
a is the acceleration function and v is the velocity function. Recalling
that v, in turn, is the time derivative of the position function x, we find
that a(t) = x''(t).
To compute the acceleration functions corresponding to different velocity or
position functions, we repeat the same process illustrated above for finding
velocity. For instance, in the case
x(t) = at2 + vt + c, v(t) = at + v,
we find a(t) = v'(t) = a! (This suggests some method to the seeming arbitrariness of writing the coefficient of t2 in the equation for x(t) as a.)
Relating Position, Velocity, and Acceleration
Combining this latest result with (2) above, we discover that, for constant
acceleration a, initial velocity v0, and initial position x0,
x(t) = at2 + v0t + x0This position function represents motion at constant acceleration, and is an example of how we can use knowledge of acceleration and velocity to reconstruct the original position function. Hence the relationship between position, velocity, and acceleration goes both ways: not only can you find velocity and acceleration from the position function x(t), but x(t) can be reconstructed if v(t) and a(t) are known. (Notice that in this particular case, velocity is not constant: v(t) = at + v0, and so v = v0 only at t = 0.)
A natural question to ask might be, "Why stop at acceleration? If v(t) = x'(t),
and a(t) = x''(t), why don't we discuss x'''(t) and so forth?" It turns out,
the third time derivative of position, x'''(t), does have a name: it
is called the "jerk" (honestly). The nice thing is, however, that these higher
derivatives don't seem to come into play in formulating physical laws. They
exist and we can compute them, but when it comes to writing down force laws
(such as Newton's Laws) which deal with the
dynamics of physical systems, they get completely left out. This is why
we don't care so much about giving them special names and computing them
explicitly.
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