Some Useful Results from Elementary Calculus
Loosely speaking, the time derivative of a function f (t) is a new function
f'(t) that keeps track of the rate of change of f in time. Just as in our
formula for velocity, we have, in general:
f'(
t) =


Notice that this means we can write:
v(t) = x'(t). Similarly, we can also take
the derivative of the derivative of a function, which yields what is called the
second derivative of the original function:
f''(
t) =


We will see later that this enables us to write:
a(t) = x''(t), since the
acceleration
a of an object is equal to the time-derivative of its velocity,
i.e.
a(t) = v'(t).
It can be shown, from the above definition for the derivative, that derivatives
satisfy certain properties:
- (P1) (f + g)' = f' + g'
- (P2) (cf )' = cf', where c is a constant.
Without going into more detail about the mathematical nature of
derivatives, we will use the following results for the derivatives of
some particular functions--given to us courtesy of basic calculus.
- (F1) if f (t) = tn, where n is a non-zero integer, then f'(t) = ntn-1.
- (F2) if f (t) = c, where c is a constant, then f'(t) = 0.
- (F3a)if f (t) = cos wt, where w is a constant, then f'(t) = - w sin wt.
- (F3b)if f (t) = sin wt, then f'(t) = w cos wt.
These rules, together with (P1) and (P2) above, will give us all the necessary
tools to solve many interesting kinematics problems.
Velocities Corresponding to Sample Position Functions
Since we know that v(t) = x'(t), we can now use our new knowledge of derivatives
to compute the velocities for some basic position functions:
- for x(t) = c, c a constant, v(t) = 0 (using (F2))
- for x(t) =
at2 + vt + c, v(t) = at + v (using (F1),(F2),(P1), and
(P2))
- for x(t) = cos wt, v(t) = - w sin wt (using (F3a))
- for x(t) = vt + c, v(t) = v (using (F1),(P2))
Notice that in this last case, the velocity is constant and equal to the
coefficient of
t in the original position function! (4) is popularly known as
"distance equals rate
× time."
Acceleration in One Dimension
Just as velocity is given by the change in position per unit time,
acceleration is defined as the change in velocity per unit time, and is
hence usually given in units such as m/s2 (meters per second2; do not be
bothered by what a second2 is, since these units are to be interpreted as
(m/s)/s--i.e. units of velocity per second.) From our past experience with the
velocity function, we can now immediately write by analogy: a(t) = v'(t), where
a is the acceleration function and v is the velocity function. Recalling
that v, in turn, is the time derivative of the position function x, we find
that a(t) = x''(t).
To compute the acceleration functions corresponding to different velocity or
position functions, we repeat the same process illustrated above for finding
velocity. For instance, in the case
x(
t) =
at2 +
vt +
c,
v(
t) =
at +
v,
we find
a(t) = v'(t) = a! (This suggests some method to the seeming arbitrariness
of writing the coefficient of
t2 in the equation for
x(t) as
a.)
Relating Position, Velocity, and Acceleration
Combining this latest result with (2) above, we discover that, for constant
acceleration a, initial velocity v0, and initial position x0,
x(
t) =
at2 +
v0t +
x0
This position function represents
motion at constant acceleration, and is
an example of how we can use knowledge of acceleration and velocity to
reconstruct the original position function. Hence the relationship between
position, velocity, and acceleration goes both ways: not only can you find
velocity and acceleration from the position function
x(t), but
x(t) can be
reconstructed if
v(t) and
a(t) are known. (Notice that in this particular
case, velocity is
not constant:
v(t) = at + v0, and so
v = v0 only at
t = 0.)