The first order of business is to write the above equations in vector form.
Because they are all (at most quadratic) polynomials in
t
, we can write
them together as:
x(t) = (3, -1, 0)t
2 + (0, 3, 2)t + (5, - 2, 1)
We are now in a position to compute the velocity and acceleration functions.
Using the rules established in this section we find that,
|
v(t) |
= |
2(3, - 1, 0)t + (0, 3, 2) = (6, - 2, 0)t + (0, 3, 2) |
|
|
a(t) |
= |
(6, - 2, 0) |
|
Notice that the acceleration function
a(t)
is constant; therefore
the magnitude (and direction!) of the acceleration vector will be the same at
all times:
|
a| = |(6, -2, 0)| =

= 2
All that's left now is to compute the magnitudes of the position and velocity
vectors at times
t = 0, 2, - 2
:
- At
t = 0
,
|x(0)| = |(5, -2, 1)| =
, and
|v(0)| = |(0, 3, 2)| =
- At
t = 2
,
|x(2)| = |(17, 0, 5)| =
, and
|v(2)| = |(12, -1, 2)| =
- At
t = - 2
,
|x(- 2)| = |(17, -12, -3)| =
, and
|v(- 2)| = |(- 12, 7, 2)| =
Notice that the magnitude of the creature's velocity (i.e. the speed at which
the creature is traveling) is high at
t = - 2
, decreases considerably at
t = 0
,
and goes back up again at
t = 2
, even though the acceleration is constant! This
is because the acceleration is causing the creature to slow down and
change
direction--in the same way that a ball thrown upwards (which experiences
constant acceleration due to the earth's gravity) slows down to zero-velocity as
it reaches its maximum height, and then changes direction to fall back down.