Often in systems of particles, two particles interact by applying a force to
each other over a finite period of time, as in a collision. The physics of
collisions will be further examined in the
next
SparkNote as an extension of our
conservation law, but for now we will look at the general case of forces acting
over a period of time. We shall define this concept, force applied over a time
period, as impulse. Impulse can be defined mathematically, and is denoted
by
J:
Just as work was a force over a distance,
impulse is force over a time. Work applied mostly to forces that would be
considered external in a system of particles: gravity, spring force, friction.
Impulse, however, applies mostly to interactions finite in time, best seen in
particle interactions. A good example of impulse is the action of hitting a
ball with a bat. Though the contact may seem instantaneous, there actually is a
short period of time in which the bat exerts a force on the ball. The impulse
in this situation is the average force exerted by the bat multiplied by the time
the bat and ball were in contact. It is also important to note that impulse is
a vector quantity, pointing in the same direction as the force applied.
Given the situation of hitting a ball, can we predict the resultant motion of
the ball? Let us analyze our equation for impulse more closely, and convert it
to a kinematic expression. We first substitute
F = ma into our equation:
J = FΔt = (ma)Δt
But the acceleration can also be expressed as
a = 
.
Thus:
J =
m
Δt =
mΔv =
Δ(
mv) =
mvf -
mvo
The large impulse applied by the bat actually reverses the direction of the
ball, causing a large change in velocity.
Recall that when finding that work caused a change in the quantity
mv2 we defined this as kinetic energy. Similarly, we define
momentum according to our equation for an impulse.