One way to represent motion between points in the coordinate plane is with vectors. A vector is essentially a line segment in a specific position, with both length and direction, designated by an arrow on its end. The figures below are vectors.

Figure %: Vectors

A vector can be named by a single letter, such as *v*. The vector *v* is symbolized
by a letter *v* with an arrow above it, like this: . A vector
is determined by two coordinates, just like a point--one for its magnitude in
the *x* direction, and one for its magnitude in the *y* direction. The magnitude of
a vector in the x-direction is called the horizontal, or x-component of the
vector. The magnitude of a vector in the y-direction is called the vertical, or
$y$-component of the vector. A vector with coordinates
(3,4) and origin at the origin of the coordinate plane looks like this:

Figure %:

A vector has length and direction, that is all. Two vectors with the same
length and direction are the same vector. They may have origins at different
points, but they are still equal. The length of a vector is formally called its
magnitude. Given the coordinates of a vector (*x*, *y*), its magnitude is
. This formula is drawn from the **Pythagorean Theorem*
{math/geometry2/specialtriangles}*. The direction of a vector is only fixed
when that vector is viewed in the coordinate plane. Then, using techniques
we'll learn shortly, the direction of a vector can be calculated. Outside the
coordinate plane, directions only exist relative to one another, so a single
vector cannot have a specific direction.

Vectors can be added and subtracted to one another, and multiplied and divided by scalars (number with magnitude but no direction). When two vectors are added or subtracted, the x-component of one vector is added or subtracted to the x-component of the other, and the same is done with the y-components of the vectors. For example, if and , then . When a vector is multiplied or divided by a scalar, the scalar (any real number) is simply distributed through to both coordinates of the vector. Hence, using the vectors defined above, 2 and . In any case, the sum, difference, product, or quotient is still a vector.

A vector whose origin is the origin of the coordinate plane ends at the point with the same coordinates as the vector. Because vectors have a fixed magnitude, they always determine two points, the origin of the vector and the endpoint. Vectors are useful mathematical tools for modeling motion and symbolizing directed line segments.

One more note is important to make in this lesson: vectors are not rays. They are symbolized the same way--a line segment with an arrow on one end--but they are very different things. Vectors have a specified length, rays have infinite length. From this point on, whenever a line semgent is drawn with an arrow on one end, assume that it is a ray. If such a figure is a vector, it will be noted.

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