In classical mechanics, we are ultimately interested with understanding the 
motion of objects.  However, before we can even begin to discuss the 
causes of such motion (i.e. before we study the dynamics of 
physical systems), we must first find a way of describing the motion 
of objects.  In other words, we want to develop a mathematical formalism 
that allows us to represent the position, velocity, and acceleration 
of moving objects, and to express how these quantities are related to each 
other in time.  This is the project of kinematics.
In the first SparkNote on Kinematics--which 
deals with one-dimensional motion--we introduce position, velocity, and 
acceleration functions to keep track of an object's position along a 
single spatial direction as it changes in time.   In the second 
SparkNote, we will expand this analysis to two 
and three dimensions by considering vector-valued versions of our original 
position, velocity, and acceleration functions.  At the end of each SparkNote, 
we will use our newly developed formalism to solve problems of motion with 
constant acceleration.  This includes commonplace phenomena such as free fall 
and projectile motion.