Scalar Multiplication of Vectors Using Components
Given a single vector v = (v1, v2) in the Euclidean plane, and a scalar a 
(which is a real number), the multiplication of the vector by the scalar is 
defined as:
Similarly, for a 3-dimensional vector v = (v1, v2, v3) and a scalar a, the 
formula for scalar multiplication is:
So what we are doing when we multiply a vector by a scalar a is obtaining a 
new vector (of the same dimension) by multiplying each component of the 
original vector by a.
Unit Vectors
For 3-dimensional vectors, it is often customary to define unit vectors 
pointing in the x, y, and z directions.  These vectors are usually denoted 
by the letters i, j, and k, respectively, and all have 
length 1.  Thus, i = (1, 0, 0), j = (0, 1, 0), and k = (0, 0, 1).  
This enables us to write a vector as a sum in the following way:
| (a, b, c) | = | a(1, 0, 0) + b(0, 1, 0) + c(0, 0, 1) | 
  | 
|   | = | ai + bj + ck | 
  | 
 
 
Vector Subtraction
Subtraction for vectors (as with ordinary numbers) is not a new operation.  
If you want to perform the vector subtraction u - v, you simply use the rules 
for vector addition and scalar multiplication:  u - v = u + (- 1)v.
In the next section, we will see 
how these rules for addition and scalar multiplication of vectors can be 
understood in a geometric way.  We will find, for instance, that vector addition 
can be done graphically (i.e. without even knowing the components of the vectors 
involved), and that scalar multiplication of a vector amounts to a change in the 
vector's magnitude, but does not alter its direction.