Suggestions
Use up and down arrows to review and enter to select.Please wait while we process your payment
If you don't see it, please check your spam folder. Sometimes it can end up there.
If you don't see it, please check your spam folder. Sometimes it can end up there.
Please wait while we process your payment
By signing up you agree to our terms and privacy policy.
Don’t have an account? Subscribe now
Create Your Account
Sign up for your FREE 7-day trial
Already have an account? Log in
Your Email
Choose Your Plan
Individual
Group Discount
Save over 50% with a SparkNotes PLUS Annual Plan!
Purchasing SparkNotes PLUS for a group?
Get Annual Plans at a discount when you buy 2 or more!
Price
$24.99 $18.74 /subscription + tax
Subtotal $37.48 + tax
Save 25% on 2-49 accounts
Save 30% on 50-99 accounts
Want 100 or more? Contact us for a customized plan.
Your Plan
Payment Details
Payment Summary
SparkNotes Plus
You'll be billed after your free trial ends.
7-Day Free Trial
Not Applicable
Renews October 3, 2023 September 26, 2023
Discounts (applied to next billing)
DUE NOW
US $0.00
SNPLUSROCKS20 | 20% Discount
This is not a valid promo code.
Discount Code (one code per order)
SparkNotes PLUS Annual Plan - Group Discount
Qty: 00
SparkNotes Plus subscription is $4.99/month or $24.99/year as selected above. The free trial period is the first 7 days of your subscription. TO CANCEL YOUR SUBSCRIPTION AND AVOID BEING CHARGED, YOU MUST CANCEL BEFORE THE END OF THE FREE TRIAL PERIOD. You may cancel your subscription on your Subscription and Billing page or contact Customer Support at custserv@bn.com. Your subscription will continue automatically once the free trial period is over. Free trial is available to new customers only.
Choose Your Plan
For the next 7 days, you'll have access to awesome PLUS stuff like AP English test prep, No Fear Shakespeare translations and audio, a note-taking tool, personalized dashboard, & much more!
You’ve successfully purchased a group discount. Your group members can use the joining link below to redeem their group membership. You'll also receive an email with the link.
Members will be prompted to log in or create an account to redeem their group membership.
Thanks for creating a SparkNotes account! Continue to start your free trial.
Please wait while we process your payment
Your PLUS subscription has expired
Please wait while we process your payment
Please wait while we process your payment
Themes are the fundamental and often universal ideas explored in a literary work.
The concept of a game is the novel's major theme. All of the other important ideas in the novel are interpreted through the context of the games. Ender wins all of the games, but it is not so clear what that means. He thinks for a large part of the book that the games are no more than they appear, and he does not realize the real meaning of his final game until it is far too late. The difference between what is a game and what is reality becomes less and less clear as the story unfolds. The very first game played in the book is "buggers and astronauts," a game that Peter makes Ender play, and it is a game that all kids play. However, in Ender's case the game is more than it seems, because Peter's hatred for him is real, and he inflicts physical pain upon Ender in the course of the game. This is one game that Ender never wins.
At Battle School, Ender faces two different types of games. On his computer he plays the mind game, a game that even its creators do not properly understand and one that effects Ender's life in direct ways. It is through the mind game that Ender is able to come to terms with the changes that are occurring in his life and it is the images of this game that the buggers use to communicate with Ender at the end of the book. In the battle room Ender plays war games. These games are everything to the kids at the school. Their lives revolve around playing games, and so the meaning of the word itself shifts from a voluntary fun experience to a necessary and crucial aspect of life. These games and their implications cause Bonzo's death and create rancor and jealousy throughout the school.
Finally we come to the greatest games that Ender plays, while he is the commander of the Third Invasion. Playing these games is debilitating to Ender's health. He cannot sleep, he barely eats, and he is forced to be a leader and not a friend to those whom he cares for. Ender destroys the buggers because he wants the games to end, and he is successful, but if he had ever known that it was not a game he never would have participated. In the end it is not very clear how to separate a game from reality, for the playing of a game can have a profound impact on a life, and sometimes the game itself is reality.
Much of Ender's Game details the lives of children, and at every point they are contrasted with those of the adults around them. Although the adults often manipulate or control the children, this is not always the case. Peter and Valentine, two kids, manage to dominate the worldwide political system through their control of adults. Ender, who does not wish do exert influence over anyone, is brutally manipulated by adults, yet even they are aware of his superior intelligence. Children in this book are smaller than adults in size, but that is about the only difference. Their thoughts are just as real, and their emotions just as valid as their older counterparts. In fact, even the International Fleet commanders who use them are aware of this, because they are willing to place the fate of humanity in Ender's hands. Children must be taken seriously, for they are capable not only of killing, manipulating, and hating—the worst features of adults—but also of creating and helping.
Compassion is the redeeming feature in Ender's Game. Compassion is the theme that runs through Ender's life. It is the defining feature of his existence. The reason that he plays the games so well is his ability to understand the enemy and to inspire loyalty. More than that, it is compassion that saves Ender. If not for his compassion he would have been turned into an automaton; he would have become either a killing machine or a power hungry creature like Peter. Ender's compassion for the buggers makes possible for him to make up for destroying their race by giving them a chance to start anew. Graff's compassion for Ender causes him to seek Valentine's help, and her compassion in part is what saves Ender when he despairs. Even those characters who are not allowed to show their compassion, like Mazer Rackham, later demonstrate that they are capable of it, and it makes them human. Finally, the buggers demonstrate compassion to Ender, and this convinces him that he must make it his mission to see that their queen is found a safe home to start anew. Compassion provides hope for the future.
This is the dangerous theme of the book, the one that, if not overcome by compassion, will lead to the destruction of humanity. Ruthlessness is sometimes necessary, as in Ender's treatment of Stilson, but it is a last resort, something to be avoided at all costs. Colonel Graff, Major Anderson, and Mazer Rackham are forced to be ruthless in their treatment of Ender, but they do so in order to save humanity, and they have compassion for the boy even as they act. Only Peter is purely ruthless, and in him the danger of pure manipulation without conscience comes into full effect. Peter is able to gain what he wants because he does not care about others, and he will stop at nothing. Ruthlessness is the human condition devoid of its humanity, and it is the danger that threatens total destruction.
Please wait while we process your payment